I graduated from a double degree program between Sciences Po Lyon and IAE Lyon, two of the largest business schools in France.
My work experience includes two years as a Communication officer, also trained in public relations, economy, corporate law and marketing.
As a student, I have worked on small to mid-sized projects, handling a diversity of specialties from level design to game programming.
I mostly rely on Unity and Unreal Engine to produce computer, mobile or VR games, using mostly C# and visual scripting.
Over the course of my bachelor, I took a special interest in game art : 3D modeling, lighting, materials, textures, animation and compositing.
When creating marketing tools, I acquired valuable skills for game making, such as graphic design, layout, UX / UI and video editing.
Bite into this relaxing adventure platformer and hop around breathtaking locations...
Beaveroo is a 2019 platforming video game, following the newlywed couple, kangaroo Martie and beaver Paxel on their honeymoon across magical landscapes full of challenges, on their way to Starlight Mountain. Beaveroo is a lavishly illustrated love letter to the 3D platformers of the early 2000’s. The game invites the whole family in a world of bouncing cartoon characters splashing among primary colors and leaping across kinetic scaffolding.
2D Platformer
PC / Tablet
5 people
3 months
Beaveroo was a school project build around 4 given constraints : hook, collect, jump and climb. The team wanted to find a creative way to intertwine a hooking mechanic with a jumping mechanic. The discussion was moving towards an animal with prominent teeth so that it could provide visual entertainment. From there we followed the same though process for the jumping mechanic which resulted in a Kangaroo and decided that companionship would be the core of the gameplay.
Follow Liko and his family on a mousical journey!
The Lake Mouse is a 2020 interactive story targeting young children from 3 old years and up. Enjoyable for the whole family, this choice-based narrative revolves around young city mouse Liko and his parents as they traveled across the countryside to celebrate New Year Eve on the Moon Lake. Through fourth wall-breaking interactions, Liko and his family will request assistance from viewers to overcome challenges.
Puzzle Game
PC
Solo project
2 months
The Lake Mouse was an homework assignment during the first lockdown in April 2020. My personal take was to deliver a whimsical and educational story directed towards very young kids. As each scene would based around an obstacle along Liko's travel, challenge revolved around puzzle and riddles relying on skills such as language acquisition, counting, visual exercice or music education. Using voice recognition for player's input would have been a great addition to pursue.
Investigate the assassination of your bestfriend by exploring the memories of his life.
Reminiscence is a mature adventure psychological game taking place in a fictional France from the early 1900’s. Amédée Dunois, a journalist for the newspaper L’Humanité, must uncover the truth behind the assassination of his best friend Jean, a political leader brutally murdered in front of him. With a magical object called Reminiscope, players must navigate the memories of various characters.
VR Game
PC
4 peoples
5 months
Reminiscence was a school project on the topic "travel between dimension" that was extended to a VR game concept after the original assignment. Our desire to derive from common mechanics associated with VR to support a heavy narrative soon headed toward a detective game. Accurately defining the Reminiscence mechanic step-by-step allowed us to start building solid deductive challenges that would create our main gameplay loop.
Follow a tender coming-of-age story about a teenager who copes with critical illness...
Disobedient Bodies is a 2020 fantasy graphic adventure played from a 2.5D perspective. Players follow Prime, a young woman on her battle against cancer, by having quality time with her family, taking short hikes in the countryside and trying to lead a healthier life. At the end of each day, Prime access a mystical place where her biggest fears, Love, Time and Death, are shaped like magical creatures and create new anxieties for her to manage.
Role-playing game
PC
Solo project
Ongoing
The game originates from an assignment to create an autobiographical video game. I based mine on my experience of being treated for lymphoma and coupled it with my interest for table-top role-playing games. Players must performe mini quests in Prime’s neighborhood. Throughout the game, successful interactions with the environment are decided through a virtual roll-dice, comparing the number rolled to the character's statistics to see whether the action was successful.
Explore the ruins of Erebus, a mysterious floating city overgrown by the jungle.
Erebus : A Buried Kingdom is a 2020 technical demo, which had to be produced without any technical assistance from our 3D Art classmates, as a way to introduce us to procedural design and modular assets and an opportunity to handle graphics softwares such as Blender and Maya. The acquired knowledge was consequential and allow us to harness theses skills twice as fast on future projects, especially when modular asset were involved.
3D Platformer
PC / Tablet
5 people
2 months
Erebus involved 132 assets and was our first introduction to advanced lighting and post processing, procedural generation and modular design. Our level was divided into three separated biomes: forest, cave and castel, which required a fair allocation of tasks and a meticulous standardization process which I oversee as project manager. Due to the COVID-19 pandemic, the project was conducted entirely through remote work.
1 bunker. 21 people. 10 spots. Who would you choose ?
A Bunker Experiment is a 2020 interactive digital adventure book. On the last day of school, your philosophy teacher offers to participate in a thought experiment. You have a fully equipped bunker built for ten and must choose from your classmates which ones are worth saving from an oncoming nuclear apocalypse. How would you make your decisions? By what standards would you judge their worth? Would you be among them?
Point & Click
PC / Mobile
3 people
Ongoing
Influenced by the "Trolley problem", A Bunker Experiment is questioning social hierarchy and rankism. Irrevocably, students whose cards indicate precarious job, mental illness or disability will be repeatedly rejected with each new round. Players can approach the game like a usual "survival game" asking for utilitarian logic, or like an "expressive game", appealing to their compassion and challenging their moral strength and providing opportunity to assess their own ethical boundaries.
I’m a creative problem-solver with strong general culture, including law and economics, able to handle multiple aspects of video game production and to work hand in hand with artists and programmers. Familiar with corporate culture, I have two years experience in print, video, web, marketing and graphic design, formerly working as press attache and communication officer in diplomacy and public administration.. I’ve been living in Lyon for eight years, but I had a one-year experience in Southeast Asia and I’m now fluent in English.
Bachelor - Game Design
Bellecour École - Lyon (2e)
2019 - ONGOING
Sciences Po Lyon - Communication Degree
Institut d’Études Politiques - Lyon (7e)
2011 - 2016
Master IAE - Law & Business management
Université Jean Moulin Lyon 3 - Lyon (8e)
2015 - 2016
Preparatory Class - Hypokhâgne B/L
Lycée Carnot - Dijon (21)
2010 - 2011
High School Degree - Economics
Institut Sainte Marie - Belfort (90)
2007 - 2010